AI Audio Recording
Start and stop an AI audio recording for a specific RecordingScene.
Prerequisites
- The device is connected and ready.
- The device conforms to
DeviceAudioRecordingAPI. - Use the same scene when stopping the recording that you used when starting it.
API Reference
Framework
AIBuds.xcframework
Import
- Swift
- Objective-C
import AIBuds
import AIBudsFoundation#import <AIBuds/AIBuds-Swift.h>
#import <AIBuds/AIBuds.h>Protocol
- Swift
- Objective-C
/// The protocol for device API that supports audio recording.
protocol DeviceAudioRecordingAPI: DeviceAPI {
/// Starts an AI audio recording for the specified scene.
/// - Parameters:
/// - scene: The recording scenario context.
/// - completion: A closure that is called when the operation completes.
/// - success: `true` if the operation was successful; otherwise `false`.
/// - error: An `NSError` object that describes the error that occurred, or `nil` if the operation was successful.
func startAIAudioRecording(
_ scene: RecordingScene,
completion: AIBudsCompletionHandler?
)
/// Stops the AI audio recording for the specified scene.
/// - Parameters:
/// - scene: The recording scenario context.
/// - completion: A closure that is called when the operation completes.
/// - success: `true` if the operation was successful; otherwise `false`.
/// - error: An `NSError` object that describes the error that occurred, or `nil` if the operation was successful.
func stopAIAudioRecording(
_ scene: RecordingScene,
completion: AIBudsCompletionHandler?
)
}/// The protocol for device API that supports audio recording.
@protocol AIBudsDeviceAudioRecordingAPI <AIBudsDeviceAPI>
/// Starts an AI audio recording for the specified scene.
/// - Parameters:
/// - scene: The recording scenario context.
/// - completion: A closure that is called when the operation completes.
/// - success: `true` if the operation was successful; otherwise `false`.
/// - error: An `NSError` object that describes the error that occurred, or `nil` if the
/// operation was successful.
- (void)startAIAudioRecordingWithScene:(enum AIBudsRecordingScene)scene
completion:(AIBudsCompletionHandler _Nullable)completion;
/// Stops the AI audio recording for the specified scene.
/// - Parameters:
/// - scene: The recording scenario context.
/// - completion: A closure that is called when the operation completes.
/// - success: `true` if the operation was successful; otherwise `false`.
/// - error: An `NSError` object that describes the error that occurred, or `nil` if the
/// operation was successful.
- (void)stopAIAudioRecordingWithScene:(enum AIBudsRecordingScene)scene
completion:(AIBudsCompletionHandler _Nullable)completion;
@endInstance Methods
| Method | Purpose |
|---|---|
startAIAudioRecording | Start an AI recording for a scene. |
stopAIAudioRecording | Stop the AI recording for that scene. |
Recording Scenes
| Swift | Objective-C | Description |
|---|---|---|
.onSite | AIBudsRecordingSceneOnSite | Ambient or on-site recording. |
.call | AIBudsRecordingSceneCall | Recording during a phone call. |
The completion handler reports success and an optional NSError. These methods do not return transcription text or a recording file path.
Usage Examples
- Swift
- Objective-C
import AIBuds
guard let device = device as? DeviceAudioRecordingAPI else {
print("Device does not support audio recording")
return
}
let scene: RecordingScene = .onSite
device.startAIAudioRecording(scene) { success, error in
guard success else {
print("AI recording failed to start: \(error?.localizedDescription ?? "Unknown error")")
return
}
print("AI recording started")
}
// Stop using the same scene.
device.stopAIAudioRecording(scene) { success, error in
if !success {
print(error?.localizedDescription ?? "AI recording failed to stop")
}
}#import <AIBuds/AIBuds-Swift.h>
#import <AIBuds/AIBuds.h>
id<AIBudsDeviceAudioRecordingAPI> device = (id<AIBudsDeviceAudioRecordingAPI>)self.device;
if (![device conformsToProtocol:@protocol(AIBudsDeviceAudioRecordingAPI)]) {
NSLog(@"Device does not support audio recording");
return;
}
AIBudsRecordingScene scene = AIBudsRecordingSceneOnSite;
[device startAIAudioRecordingWithScene:scene
completion:^(BOOL success, NSError *_Nullable error) {
if (!success) {
NSLog(@"AI recording failed to start: %@",
error.localizedDescription);
return;
}
NSLog(@"AI recording started");
}];
// Stop using the same scene.
[device stopAIAudioRecordingWithScene:scene
completion:^(BOOL success, NSError *_Nullable error) {
if (!success) {
NSLog(@"AI recording failed to stop: %@",
error.localizedDescription);
}
}];Error Handling
Track the active scene in your app so the matching scene can be passed to the stop request. If a callback fails, keep the UI state conservative until the device reports its next recording-state update.